Okay, I'm still waiting for a space to set my loom up in. And my cat got sick on my laptop, thereby killing it (it's not salvageable apparently) and cutting my access to my max/msp and arduino files thusfar developed. Not a great week.
But I did make some progress, despite that. I re-did my warp, as it wasn't long enough the first time I made it, and it went A LOT faster the second time around (about 2 hours vs, uh, 10 hours last time). So that is now finally complete and attached to my top beam. Other things completed:
- Got the correct bolts in my top beam supports. It's all bolted up to the uprights and ready to go.
_ Got my shed stick cut and bolted to the bottom of the loom (for separating the front and back threads from each other)
- Put together xbee/accelerometer circuits to go on five of the 24 weights hanging from the warp
- Got my shuttle put together with the wireless accelerometer sensor + a lithium battery
- Rewrote my max patch to where it was before
Oh yes, the xbee is an addition, heh. I am combining this final with my Mesh Networking final, and making the weights wireless devices that send their values remotely. I will be keeping a wired version of the code and board handy though, in case some kind of wireless mishap takes place, which seems to always be a danger, and I don't want any of that at showtime.
This next week is just wrapping everything up I guess and well, getting the xbee stuff all working flawlessly as well as tweaking the sound still.
Showing posts with label networked objects. Show all posts
Showing posts with label networked objects. Show all posts
Tuesday, November 27, 2007
Loom: Update 6
Labels:
arduino,
loom,
max/msp,
mesh networking,
networked objects,
NIME,
physical computing,
sensors,
sound,
zigbee
Thursday, April 05, 2007
Wearables + Networked Objects final
I'm documenting my project for wearables + netobjs here:
Joan Dress
It's code named Joan for now, for Joan of Arc, who had divine visions from above (i.e., the 'net, naturally!)
Basically, it's a dress augmented with conductive threads and thermochromic inks. The threads cause the inks to change color via resistance heating, and in response to network activity.
Joan Dress
It's code named Joan for now, for Joan of Arc, who had divine visions from above (i.e., the 'net, naturally!)
Basically, it's a dress augmented with conductive threads and thermochromic inks. The threads cause the inks to change color via resistance heating, and in response to network activity.
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