Tuesday, October 23, 2007

Kick Me: Finished!

We got our xbee/fsr controlled kick game for Mesh Networking working today!

The icons come out on a broadcasted beat, which our xbee picks up, and then are 'kicked' to one of four environments, depending on which force sensor pad the player stomps on.

So okay, we aren't actually 'kicking' anymore; it's now 'Stomp Me'. Or alternately Kick (Stomp) - A - Mole (Icon).

Anyways, here's a screen cap:

And the Processing source code:


1 comment:

colin koopman said...

kick a baby in the river!
kick a baby in the river!!!